Roguetal

A beat 'em up with roguelike elements in procedurally generated dungeons

Roguetal Cover Art

Relentless Combat!

Roguetal is my personal Godot project that combines classic beat 'em up action with roguelike replayability.

Each run is unique, with randomly generated enemies, power-ups, and dungeon layouts.

Basic but Fun

Break Your Own Records

Push your limits — improve your kill count, speedruns, streaks, and more.

Arcade Progression

Short but intense sessions — perfect for quick, satisfying gameplay bursts.

Retro Style

Pixel art charm meets modern effects to bring dungeons to life.

Gameplay Screenshots

See the game in action with these actual gameplay moments:

Early game combat showing basic enemies
Android version
Mid-game with a high kill streak
PC Version
Late game stats screen
PC Version